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Saturday, July 17, 2004

Major Medical Breakthrough In Computer and Gaming Devices

For Immediate Release: Saturday, July, 16th, 2004
Major Medical Breakthrough In Computer and Gaming Devices New Ergonomic Hand Held PC Mouse alternative and gaming controllers helping productivity, stress, fatigue and many other symtoms of RSI and ergonomic issues. Ergological has announced a completely new ergonomic hand held gaming controller. The company which specializes in ergonomic engineering has a patent pending handheld line of controllers is being sold worldwide to gaming enthusiast as well as computer users. Egological who's headquarters are based in Dallas TX claims their ergonomic hand held controllers as being a answer to RSI (repetitive stress injuries) from the computer mouse and standard gaming controllers. These controllers are hand held and create little or no strain to operate. They fit comfortably in either hand and have a directional controller operable by the thumb on the top of the pistol grip like device with 4 buttons on the front and 4 buttons on the side for gaming hotkeys. These controllers are based on the original gaming controllers such as the playstation and playstation 2 controllers as far as functionality however the ergonomic hand held controllers increases ones ability to maneuver faster and more accurately and access the buttons faster and easier. One can play games with our controllers for hours longer and most achieve greater accuracy and faster operations through the ease of use and locations of the buttons which are positioned in a natural manner in order to more easily actuate. Ergological also has released its Truly ergonomic hand held computer controller line labeled The PC Handle. The PCHandle is a pistol grip like controller that is built to fit very comfortably in most peoples hands. There are currently 2 button type controllers with a tracking ball on the top which is manipulated by the thumb. The inventor of the product suffers from Carpal Tunnel Syndrome and authritis which encouraged him to build a more human compatible controller as the old mouse was the cause of his carpal tunnel syndrome. Mr. Baker the companies founder and Chairman is excited to have the opportunity to change or even revolutionize the mouse and gaming controllers that we use today. These controllers greatly reduce or eliminate carpal tunnel syndrome pain as well as authritis pain. Mr. Baker notes that thousands of people a day must seek help for repetitive stress injuries and that gaming controllers and computer mice are some of the largest causes in the world. The PC Handle and the Game Handle are expected to replace the mouse and standard gaming controllers for such console games as the Sony Playstation and the Xbox by Microsoft. The company also plans to soon release a controller that is compatible with both the PC and the Gaming Console. The companies website is the only outlet PChandle and GameHandle for sale at this time via their shopping cart . The Gaming controllers are currently retailing for 49.95 and the PCHandle is retailing for 49.95. The company is selling these as fast as they can make them. The computer and gaming market was ready a long time ago for drastic change. The companies founder notes that he tried to get the mouse manufacturers to run with the idea but it became apparent that should they begin selling his line of controllers that it would certainly make their current products that they have advertised and vested millions in inventory obsolete. They certainly got it. We are seeing dramatic sales and are currently backordered

Sunday, July 11, 2004


Makers of Ergonomic Pc Controllers

ERgonomic PC Controllers

Visit This Site for the latest patent pending ergonomic pointing devices and ergonomic hand held controllers.

PlayStation 2 Game Controller Ergonomic!

Ergonomic Game Controllers released at

Thursday, July 08, 2004

UltraGaming - Playstation 2 , Xbox, GameCube, PC and more

UltraGaming - Playstation 2 , Xbox, GameCube, PC and more

Ultra Gaming Version 3.0

RSI hard for gamers to grip
When it comes to playing video games with a passion, sore thumbs and weak wrists can be a harsh price to pay while
--Former Staff January 30th, 2003
When it comes to playing video games with a passion, sore thumbs and weak wrists can be a harsh price to pay while desperately trying to get to the next level or trying to score the game-winning goal.

Most gamers, especially younger ones, may not see the chronic effects of tendonitis or carpal tunnel syndrome until later on, but soreness and short-term arthritic injuries can be very common for those who spend a lot of time in front of a PC or console.

The Arthritis Society says as many as four million Canadians deal with some form of arthritic pain which can come about from repetitive strain injuries (RSI), and suggests the number will grow to one million per decade. What was once considered an older person’s disease now affects children as young as 10 years old.

Heather Howdle, who runs a physiotherapy clinic in Winnipeg, has treated many video game-related injuries, mostly from 10 to 14-year-old children.

“If one part of the body is doing too many repetitions, then it starts to swell and wear out because the tendons start to inflame leading to increased pain and lack of movement,” Howdle explained in an interview. “(With video games) this typically happens when players have their wrists and elbows bent in a certain direction for a long time. The constant repetition and intensity in pushing the buttons on the control pad just adds more pressure on the wrists and elbows.”

Howdle advocates a practice she calls “pacing,” which minimizes the threat of injury through frequent breaks from gameplay and a change in posture no less than every 15 minutes. The more severe the problem a person has, the more frequent breaks they should take, she said.

“We all get so focused and forget how much time has gone by,” Howdle said. “But joints and muscles need intermittent breaks and injuries happen because they have no time to recover from the contraction that accumulates (during gameplay).”

Howdle doesn’t blame the design of the control pads, insisting that anyone using any type of control input is prone to the same injuries. And though she acknowledges that those who may be more flexible or work out on a regular basis may not be affected as easily, the risks still apply to everyone.

David Morelock, the Head Industrial Designer at San Diego-based Mad Catz, that designs and produces various types of hardware for consoles and PC, insists the company pays very close attention to the dangers of arthritic pain.

“We design controllers to be comfortable and we’ve found that the most efficient way to design a comfortable controller is to give a model to people and ask them how it feels,” Morelock said in an e-mail interview. “We have a lot of gamers in the office, including a team of tech support people, that play a lot of games and for long hours. Sometimes we go to retail stores in our area and ask employees and store managers. Sometimes I find a friend or a cousin or a neighbor, anyone with an opinion will do.”

Morelock added that Mad Catz favours the geometric diamond button layout Sony has always used. The company was the first to design a diamond layout controller for the Xbox, and most other companies seem to have followed suit.

That said, Morelock is also adamant that gamers should be aware of how their hands react to the stress placed on them during gameplay, adding that they should stop if their hands feel sore or fatigued in any way.

“Gamers should take time to build up their endurance,” he explained. “Designing the control pad to be as comfortable as possible is the best way to avoid thumb pain, however that pain is mostly due to muscle strain from pressing on the buttons, and that is a matter of endurance.”

Randall Helm, a leading physiotherapist in computer-related arthritic injuries based in Waterloo, agrees that posture and pace are integral to staying pain-free.

Carpal tunnel syndrome in office environments has been well documented over the past several years, but Helm says the effects on children playing games on their PC can be just as hazardous.

“Teenagers are prone to a slouched, forward head posture and computer (and console) gameplay promotes this further,” Helm said in an interview. “It has been estimated that it often takes up to 10 years of computer use before many of the negative effects of using one develop. Hence many children may not feel the effect but it will catch up to them in their early adult years.”

Helm added that it would be possible to reduce the negative effects of using a computer keyboard and mouse by using a controller but that soreness in the thumb and wrists might persist anyway, much as Howdle described.

Like Howdle, Morelock suggests that gamers find a comfortable amount of time to play, while giving the muscles time to recuperate through breaks.

“Just like any activity, your muscles get sore if you overwork them,” he said. “Don’t play too much in one day.”